![]() |
Prodislexos Game
Cyberpunk Game
|
#include <TileMap.h>
Membros Públicos | |
TileMap () | |
~TileMap () | |
void | loadMapFromFile (const std::string &filename) |
void | loadSheet (sf::Texture &textura) |
std::vector< Entity * > | getEntitys () |
sf::Vector2f | getOrigem () const |
void | atualizarCoordenadas (sf::View &view) |
void | atualizarTiles () |
void | atualizarMapa (sf::View &camera) |
void | moverColunas (int direcao) |
TileEngine::TileMap::TileMap | ( | ) |
TileEngine::TileMap::~TileMap | ( | ) |
void TileEngine::TileMap::atualizarCoordenadas | ( | sf::View & | view | ) |
void TileEngine::TileMap::atualizarMapa | ( | sf::View & | camera | ) |
void TileEngine::TileMap::atualizarTiles | ( | ) |
std::vector< Entity * > TileEngine::TileMap::getEntitys | ( | ) |
sf::Vector2f TileEngine::TileMap::getOrigem | ( | ) | const |
void TileEngine::TileMap::loadMapFromFile | ( | const std::string & | filename | ) |
void TileEngine::TileMap::loadSheet | ( | sf::Texture & | textura | ) |
void TileEngine::TileMap::moverColunas | ( | int | direcao | ) |