Prodislexos Game
Cyberpunk Game
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Player Lista dos Membros

Esta é a lista de todos os membros de Player, incluindo os membros herdados.

atualizaHitBox()Entity
Character(sf::Texture &textura, int x=0, int y=0, int life=-1, int atack=-1)Character
colidiu(Entity *other)Playerinlinevirtual
colidiuComTile(Entity *e)Entityvirtual
colisaoEntityprotected
contEnteprotectedstatic
criarHitBox()Entity
Ente()Ente
Ente(sf::Texture &figura)Ente
Entity(int x=0, int y=0)Entity
Entity(sf::Texture &textura, int x=0, int y=0, bool colide=1)Entity
executar(float deltaTime) overridePlayervirtual
fisicaEntityprotected
getColisao() constEntityinline
getHitBox()Entity
getId() constEnteinline
getNoChao() constEntity
getOrigin() constEnte
getPosicao() constEntity
getSprite() constEnte
gGraficoEnteprotectedstatic
gRecursosEnteprotectedstatic
hitBoxEntityprotected
hitBoxOffsetEntityprotected
hitBoxSizeEntityprotected
idEnteprotected
Player(sf::Texture &textura, int x=0, int y=0, int life=-1, int atack=-1, int points=0)Player
posicaoEntityprotected
pular()Player
renderizar(int camada=0)Ente
setHitBoxOffset(sf::Vector2f offset)Entity
setHitBoxSize(sf::Vector2f size)Entity
setNoChao(bool noChao)Entity
setOrigin()Entity
setPosicao(int x, int y)Entity
setPosicao(sf::Vector2f novaPosicao)Entity
setSize(const sf::Vector2f &size)Ente
setTexture(sf::Texture &textura)Ente
spriteEnteprotected
velocidadeEntityprotected
~Character()Characterinlinevirtual
~Ente()Entevirtual
~Entity()Entityinlinevirtual
~Player()Playerinline